December 7, 2008



Ok lets start with the first ever creation of Timesplitters only avaible on the Playstation 2 the community for this game started off small. The Playstation did’nt have many first-person shooters to speak of apart from DOOM and Medal of Honour, The word started getting out about this new first-person shooter on the Playstation 2. Soon enough Free Radical Design shocked the community by selling over 2 million copies world wide.

Here is a idea of the game why it became succesful and some of the features it holds, This game review is from IGN.

Timesplitters is a simple idea, really. Just like when they created the masterful Goldeneye, the former Rare team members have created an arcade style first-person shooter that spotlights pure blasting over complexity, and fast-action and high frame rates over too much detail in TimeSplitters. It’s often cheap, popcorn gaming, but it’s just so damn fun.

Free Radical has created a game that highlights multiplayer over the single player experience, but not because of the team’s personal likes, but because it wanted to have a fun, multiplayer game ready for launch. For instance, you won’t see an intro movie. The game just begins with a simple set up. Players get to grips with TimeSplitters in either single player mode or multiplayer mode, Story or Arcade. The single-player Story mode is essentially capture the flag over a period of several decades, all in which you must venture to pick and return secret items before the TimeSplitters themselves (time-traveling demons of sorts) come to take your life. Arcade is a just a free ride into any of the opened levels for a good blast fest.

Playing through the story mode is a really good idea, too. While there is no stealth, or gadgetry to be employed, just your lightning quick reactions required, each time you beat a new single-player level, new weapons, bots, characters, and other stuff opens up in all of the other modes of play. It’s nice to be rewarded so often, and TimeSplitters rewards you all the time. The Story mode also will get you prepared for death-matches later on. But do yourself a favor, don’t start the game on medium difficulty, begin on easy. The Free Radical guys have cranked up medium and hard for seriously hard play, and you’ll have to work your way up to them.

For those who like to team up with pals, the Story mode also enables you to play through it with one other friend in split-screen co-op. It’s rather unusual to have this option, and it provides a whole new cooperative look at the game. The levels are straightforward enough, but it’s fun to have the helping hand, and you learn the levels better, too.

There are dozens more choices, I have really only listed a few. The point behind the point is that with this ongoing laundry list of options, the game can be played again and again, hundreds of times over with alterations and changes that provide a slightly different feel, setting, and circumstance each time. This way TimeSplitters is always renewed, totally alterable for different likings, customizable for whatever your pleasure. You want grenade launchers and rocket launchers? Handguns and shotguns? Sci-fi guns and lasers? Go get some. Oh, and how could we forget the timed, proximity, and remote mines? They are all there.

Last but not least, and what makes TimeSplitters so different than anything else, is the Map Builder. Now, most games with mapmakers or level builders always seem like a good idea, and usually they are, but few people really actually make maps. But using this incredibly powerful tool is so engaging it’s hard not to make maps and play them.

With the maps, players are given a set of hallways, L-shaped turns, rooms, and connectors to create multifaceted levels on a palette next to the open space for building the level. You’re also given stairways, and you can build, if you choose to, an eight-story level in which you can shoot and kill a player from the eighth floor while you’re on the first, or vice versa! And again, just like everything else, players can easily choose the most fun aspects of creating a level, such as weapon and character selection, and weapon and character spawn points.

Players have the enviable choice of tile setting, which means the texture set and design of the level. Each tile set, whether it be Gothic, ’20s, or Sci-fi, has its own room architecture, object layout, color, and design. So, you could theoretically build two identical levels, and choose a Sci-fi tile set and a Gothic set, and the rooms would look entirely different. For example, the big room with the Sci-Fi setting has a space ship in it, while the Gothic room has stained glass windows and pulpits. The core of the levels are created in skeletal form on your Memory Card, and are filled in with the textures once you load them up, so they save sizes are miniscule, enabling you to save hundreds of levels without clogging up the card. Sweet!



Timesplitters Future Perfect

October 7, 2008


Timesplitters Future Perfect

Now here is a game I could not let go of, taking Timesplitters to the limit was the best idea ever, you will see how many of the levels have changed more character more varities. The graphics are amazing I don’t think they could have made this game better, well thats my opinion :D. Everything which Timesplitters or Timesplitters 2 has been improved dramaticly. There is now an online mode, which I can say is such fun, you will never know how it will turn out. But as much as I loved this game it sold only 2 million copies, that is nearly the same as the 1st and 2nd. Lets hope that Timesplitters 4 will go past the 3 million point. Well I think thats enough of me yapping my gums. Lets see a review about it and some of the features what makes this game amazing.

Timesplitters Future Perfect tells the story of Cortez, the series’ hero, and his ongoing quest to locate and secure the mysterious time crystals. These powerful elements grant those who hold them the power of whimsically traveling to any point in the past, present, or future. This time around, players actually remain in the shoes of the Balco-enriched warrior, instead of controlling different bodies in different time periods. In fact, the developer plays with time more than ever here, bringing the Cortez of the past and future into the mix, weaving in sometimes interesting but often weak gameplay scenarios that feel more repetitive and laborious than engaging. It’s a nice idea, but it’s been used so often in movies, cartoons, and other games, it just feels lightweight which may be its down fall.

Like in series’ past, the levels bounce all over the place, starting in 1924, jumping into the 1960s, and swirling into the close and far-off future. You’ll experience a military island, haunted mansion, ghost and zombie-ridden underground science lab, a moving train, a futuristic Martian planet and a futuristic research facility, among other locations. Changing things up a bit, the use of non-playable characters gives the oftentimes often-cookie cutter levels a new twist. You work in cooperation with them, protecting them from fire, sniping enemies away from them, or using them as foils to get from point A to point B. Their presence also gives Free Radical the chance to do what it does best with characters — to humor you. These characters crack sophomoric jokes, lay down not so subtle innuendoes, and display innocent, and some not-so-innocent fun. You’ll recognize several familiar faces with Harry Tripper and Captain Ash to name a couple, and others. They all lay down subtly insidious lines, whether it’s Captain Ash’s girlfriend savage, the female cult guardsmen, or the simple soldier-thugs in just about any level. The playful dialog is likeable and charming, and the range of wild and wacky characters.

For those who are sticklers about this series’ controls, you can flip on and off the reticule now. This works out better than before; for run-and-gun-style play you can turn it off with a press of the analog stick, and for more precise aiming, it’s just as easy to turn back on.The level designs are all relatively basic, leaving very little to the imagination or to explore. There is a moderate amount of stealth, and it feels as of it’s there just to say it’s there, rather than to be effective. Most missions don’t offer split paths or variations, and you’ll find very few items or gems to collect; most of the backgrounds are non-interactive. However, the few areas that are interactive — especially the research facility’s computers and the human test chambers — are awesome.Unfortunately, the single-player game is super short. It’s easier than the other two games in the series, and it never delivers the feeling, that gut feeling, that you’ve just played something unbelievable. It’s over in about six or seven hours on the medium difficulty level which, needless to say, is disappointing. To be totally honest, the Timesplitters series has never offered up much of a story, and though this iteration probably delivers the most of the three, that’s still not saying much. The first game was nothing more than capture the flag against an onslaught of AI enemies, and the second game was just a crazy fetch-quest for the slippery time crystals, just like this one.

While the lack of story remains an unsatisfactory thorn in Free Radical’s side, the team always makes up for its weakness with the most unlockable items in almost any game ever, wackily charming characters, and a robust set of offline and online modes that send this game’s replay value sky high. With about 150-plus characters to unlock, and dozens of mini-games and challenges to play, plus one of the most sophisticated map-making tools in any console game, one feels as if Free Radical couldn’t be more generous.In addition to the standard set of deathmatch and capture the flag options, Free Radical’s spin on other favorite multiplayer games seems to be where all that creativity was spent. There’s Virus, Shrink, and a handful of other excellent variations of semi-familiar online modes that, when paired with the hallucinogenic collection of zombies, monkeys, freaks, ghouls, walking gloves, deer, bears, and whatever else you can possibly imagine fills multiplayer games with humor and joy. There are 16 multiplayer maps to choose from, too. The Arcade and Challenge modes offer up good single and multiplayer challenges, with three ranks to ascend to and substantial rewards to gain. The offline two-player co-op mode just sweetens the deal.

For Xbox and PS2 owners, almost all of these modes are online. For Xbox users, multiplayer supports two to 16 players, with scoreboards, friends lists, voice-enabled chat, and the ability to download your own maps. It’s also two to 16 player via System Link. PS2 players also get the thrill of online, but with fewer people; eight to be specific. GameCube players, thanks to Nintendo’s strange affliction for online, won’t be able to via online all, but the four-player split-screen modes are great fun, and they run fast.



Timesplitters 2

September 12, 2008


Timesplitters 2

After having such a success with there first Timesplitters creation it was time for the sequel. This game had more of a community now there was a new x-gen consoles avaible to buy the Xbox by Microsoft and the Gamecube by Nintendo. But shockingly only sold 0.3 million more than the orignal.

Here is another IGN review of the game and some of its features.

TimeSplitters 2’s story is not so much a tale as it is a means to sew together a wide selection of different play environments and styles into one common theme. The year is 2401 and an evil alien race, the TimeSplitters, has arrived — its one reason for existing to obliterate humans from the universe. As the extraterrestrial threat looms aboard a floating space station, Earth sends its last hope for survival, a duo of elite space marines, to dispose of the danger. After the armed team arrives it learns that nine unique time crystals are the source of the station’s power, but even before it can try to destroy them the TimeSplitters take the shards and jump through portals, rocketing backward and forward in time. It’s up to players to travel after, kill them, and retrieve the crystals so that the human race can continue its existence. It’s an intriguing concept, and while there are cut-scenes throughout the game that highlight the plot developments, the levels themselves feel almost unconnected. It’s as if Free Radical wanted to make a mobster-ridden Chicago, a robot world, a Blade Runner-like stage, some Aztec ruins and a Western, but couldn’t figure out a feasible way to do it while retaining a storyline. So voila: time travel. From a straight gameplay angle, this isn’t a bad thing, the worlds after all are varied and that’s a definite plus. But what interest do the TimeSplitters have in 1932 Chicago? We’re not sure — we never saw them there, we only battled mobsters and then retrieved a time crystal. The same can be said for most of the other levels in the game.

Still, gamers are likely to instantly forget any story inconsistencies as soon as they begin the first stage. It’s set in 1990 Siberia, an obvious throwback to the famous dam level in GoldenEye 007, and it carries with it all sorts of mission goals and objectives from long-range sniping to the disabling of camera systems, using bombs to destroy satellites and more. It’s extremely well executed. There is the phenomenally intuitive control setup, precise, speedy and more comfortable than any other first-person shooter ever created for home systems. The dual-analog-stick configuration is fast and friendly to the point where we can safely state that it’s the closest recreation of a PC mouse and keyboard to date, and nearly every other element of control is just as finely tuned — so much so that other FPSs feel weighted and unbalanced by comparison. There is the design of the level, filled with different difficulties of objectives, pacing, and enemy artificial intelligence. Then there are the gadgets and weapons, of which even in the first stage there are several, from a device that enables players to see where security cameras are stationed so that they can sneak by them undetected, to sniper rifles, shotguns, flamethrowers, timed mines and more. It’s just a very complete package and because this is the case the end result is nothing short of excellent.

Free Radical has stuffed TimeSplitters 2’s single-player mode with solid variety, options and features. First, there are nine worlds to battle through, some of them more entertaining than others. We concede that the game’s first stage, Siberia, is arguably its best and most balanced. The list includes everything from 1895 Notre Dame, in which gamers must progress a cathedral while fighting off zombies to 2280 Return to Planet X, a level based on an Martian planet, the 1858 Wild West, 1672 Atom Smasher, 1920 Aztec Ruins, a Robot Factory, a Space Station, and NeoTokyo, a stage ripped right out of the movie Blade Runner. The selection and diversity is commendable, and the developer has done a remarkable job of balancing so that on easy players will need deal with fewer objectives while on hard there are more goals, and enemy gunfire is deadlier. In our experience, all of the levels are fun. But, regardless of difficulty settings a couple of the worlds seem shallow, particularly ones such as Return to Planet X which involves a lot of gunplay and very little brainpower. Plus, as far as innovation goes, there is mostly nothing new in place here — TimeSplitters 2 has some GoldenEye, some Perfect Dark and some Quake, and it mixes all of these styles together triumphantly, but it’s not a pioneering, revolutionary game so much as it is a fine evolutionary one.

With less than 10 levels, the game is still beaten quicker than some other first-person shooters on the market despite Free Radical’s attempts to extend replay value with positively different difficulty goals. But the studio has at least included a series of arcade challenge modes to compete in, primed to test the limits of one’s skill, and many of which have a direct impact on the single-player missions. For instance, in one arcade challenge gamers must use a shotgun to guard a room from an oncoming horde of zombies, and the best way to preserve ammo is to kill the undead with one bullet via a perfectly aimed shot to their heads. Later in the single-player levels players will need to use similar skills to take out gangs of monsters and other foes. There are so many of these challenges, including a full league to customize and compete in, that they could almost be an entire game of their own, and because they unlock secret goodies, including tons of hidden playable characters, the incentive to keep playing is grippingly tangible. It’s extra modes and options like these that make the TimeSplitters 2 experience a deep, engaging one.

Were TimeSplitters 2 to have shipped as a single-player game, we still would have strongly recommended it as a fun, great first-person shooter. But the truth is that it’s the title’s multiplayer modes that propel it snugly into a league of its own. The multiplayer offerings are so bottomless, so packed with options, that we’d need a separate review to list them all, but we’ll try to go over the basics of why gamers should be excited. The first of these modes is the two-player cooperative story entry, which enables two gamers to go entirely through the single-player missions as a team in split-screen play. It’s absolutely superb. The cooperative mode is brilliantly balanced, neither dumbed down nor sloppily made more difficult. The goals remain the same, the objectives identical, but players must use their wits to ration supplies between the team — if there is only one sniper rifle on the ground and one of the players picks it up, another one does not magically appear in the second gamer’s arsenal; rather, he or she simply goes without it. The mechanic is thoughtfully implemented. The fact that the cooperative mode otherwise plays similarly to the single-player one, despite some framerate dips here and there, is extremely satisfying. Hats off.

Of course, that’s not to suggest that the other multiplayer modes are lesser entities. There are more than 15 different “arenas” — really large, speedy levels, and some 16 different play styles for up to four players to participate in. The sheer selection, again, is enormous. There are three basic play speeds: chilled, normal and frantic, with the latter revving up the pace of the modes significantly so that characters seem to sprint through the levels. It’s quite nice — a refreshing change from the slow, tediously clunky multiplayer modes in many console FPSs. Participants can jump directly into an intense four-player game and set all of the limits, from kills to the amount of time played, one hit kills, bots, difficulty of bots, and so on — the options in this regard are as deep and thorough as anything from Perfect Dark or GoldenEye. Meanwhile, the play styles each present have considerably different feels in the matches, from modes in which the worst player is helped by a squadron of dangerous monkeys to capture the flag, team deathmatch, and much more. These, coupled with the different weapons available — dozens from all of the different time zones, the amount of playable characters (more than 100 in all), and the fact that the framerate remains silky smooth and the speed crazy fast, make for one best multiplayer offerings for consoles. Period.

Finally, there is the MapMaker feature, which is an enhancement of the same option in the original TimeSplitters. Now gamers can create their own gigantic maps using a fairly intuitive builder that enables the creation of multiple tier, good looking, and deathmatch ready maps. There are all sorts of blocks and texture sets to play with. This addition works well enough that we had our own maps up and running in no time. Each map can be saved directly to memory at minimal cost. The amount of replay value achieved through this feature is practically immeasurable.


As you can see these characters is quite similar to the character in the first Timesplitters.


Timesplitters 4

February 7, 2008


As you may already know Timesplitters 4 is in the making from Free Radical Design. Here I will be giving you as much as I possibly can about Timesplitters 4 All the insides and secrets I will post on this page. I will be telling you about some of the characters which are available. Also some art work which has been shared with the community by Free Radical Design. Comparing between the games, are we going to see to some of the same features that Timesplitters Future Perfect has ? or is it time to go back to the classic Timesplitters 2 with a few updates ? Hope you enjoy 😀 and leave comments if you wish.

Free Radical Design’s Quote

It’s back! Featuring even more crazy characters, devastating weapons and heart pounding hot sweaty action. It’s funny, it’s frantic and it’ll do things you’ve never seen before! No, not naked girls, even better than that! We can’t tell you the details yet, the monkeys have a loaded banana pressed against our skull, but this game will take the first person shooter to gaming nirvana. Save the world or die laughing, Timesplitters 4 is coming to getcha!

Character Revealed

See for yourself how much Jo-Beth Casey has changed her aesthetic appeal from Timesplitters Future Perfect’s fishnet stockings to brandishing a chainsaw in a blood-splattered nun’s get up for her appearance in the upcoming sequel Timesplitters 4. Thanks to the UK Official Playstaion Magazine they have captured the first character revealed to Timesplitters 4.

Jo-Beth Casey is the sort of girl we never seem to meet at parties. Last seen wearing fishnet stockings and a ‘SLUT’ T-shirt in Timesplitters Future Perfect, this worl exclusive art from the upcoming fourth game sees her transformed into a sexy chainsaw wielding nun with a torn, blood smeared habit.

Timesplitters 4 Teaser Trailer

Free Radical Design’s teaser trailer of Timesplitters 4. Yes I know, unfortunately its 27 seconds long =[ But lets be glad that Free Radical gave us something.

Timesplitters Wallpaper’s

Free Radical Design have designed some wallpaper’s which I think you can see for yourself what games they resemble.

But for copyright reason’s I have pasted the link below